Anorax wrote:Erik, it seems that there's a new build ready to test. I'm reinstalling my OS right now, so I can't test it at the moment, but maybe the new build doesn't have this stuttering/tearing issue?
On my computer, using a Line 6 UX2 in ASIO mode with 64-bit Mixcraft and a latency of 2.90 MS, I can play the project without glitching. However, if I move my mouse around, and the mouse cursor changes, I do hear audio glitching at that low latency each time the mouse cursor changes. But this also happens in 64-bit Mixcraft 7 when my latency is set that low.
We did make some changes to audio buffering to try to avoid audio gaps. Build 369 waited until audio buffers were 50% empty to start filling them.
Build 370 waited until audio buffers were 10% empty to start filling them.
Build 371 will wait until audio buffers are 25% empty to start filling them.
So, that means if you have a allotted a low amount of buffers, your computer will have to process audio to add to the buffers more often. If we erred in the opposite direction, and set it to 90% or something, then there's a chance the buffer would empty before your audio processing had anything to contribute, causing gaps in the audio and timing problems.