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PostPosted: Fri Mar 15, 2013 7:21 pm 
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For those following my adventures with jBridge:

I received EWQL Complete Composers Collection today and began with the wrapped 64 bit version of play (using jBridge). I have only used single instances of Play as of right now, but so far the wrapped Play has behaved perfectly. After I get tired of exploring the almost 800 GB of sounds :shock: I'll run the same load test I did on bridged Kontakt and report in that thread. I predict a lot of late nights coming up :D

Edit: I also spent about 10 minutes with Wordbuilder in Symphonic Choirs and it seems to work fine in build 210.

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Last edited by chibear on Thu Mar 21, 2013 3:38 pm, edited 1 time in total.

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PostPosted: Sun Mar 17, 2013 9:05 pm 
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Sounds like your are putting that new steroid PC to the test! I am following your adventures. Might head down this path with EWQL or Native Instruments. 8)

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PostPosted: Mon Mar 18, 2013 1:40 am 
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chibear wrote:
For those following my adventures with jBridge:

I received EWQL Complete Composers Collection today and began with the wrapped 64 bit version of play (using jBridge). I have only used single instances of Play as of right now, but so far the wrapped Play has behaved perfectly.


What's the advantage to running EWQL Play 64-bit wrapped, as opposed to loading MC6Pro with the 32-bit version of Play?

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PostPosted: Mon Mar 18, 2013 6:09 am 
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Quote:
What's the advantage to running EWQL Play 64-bit wrapped, as opposed to loading MC6Pro with the 32-bit version of Play?


The main advantage is that Mixcraft as a 32 bit host can only access 4 gigs of RAM total (application + plugins) whereas when you use bridged 64 bit Play, the plugin is run as a seperate process so it can access ALL the possible RAM a 64 bit application can. What this translates to, especially in EWQLSO Platinum, is that I am able to run many instances of SO with all 3 mic positions active with the master keyswitch patches. One test I did took me to over 18gb of RAM used, which would have been impossible using 32 bit Play inside Mixcraft. It was also possible to bridge the 32 bit Play so that I could have a max of 4 gb RAM allocated to each instance of Play. I chose the former just in case....and I can see in some multi-channel situations I would probably excede the 4 gig limit of a 32 bit wrapped plugin.

There is another solution called VE Pro which is quite a bit more expensive (<$200 vs $20 for jBridge) and, reading the manual, MUCH more complicated. Wading through all the instruments and velocity layers in CCC is going to take enough time without learning yet another piece of software.

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PostPosted: Mon Mar 18, 2013 7:29 am 
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Cheers Chibear, that's a very useful textbook explanation. I have now checked out jbridge and will run it this evening as you advise. At just under 15 euros, it looks a small price to pay to unlock a significant enhancement to MC6.

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PostPosted: Mon Mar 18, 2013 1:48 pm 
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Awesome! I was beginning to feel a little lonely in the bit-bridge arena. If you run into any wrinkles could you please post them and any solutions you find in this thread: http://forums.acoustica.com/bbs/viewtopic.php?f=14&t=12251 for everyone's future reference. Thanks :)

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PostPosted: Thu Mar 21, 2013 3:40 pm 
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My tests are now complete. The results can be seen here:

http://forums.acoustica.com/bbs/viewtopic.php?f=14&t=12251&p=51877#p51877

It's pretty boring reading other than the RAM use figures :shock: Bottom line. It all works great :!: :!:

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