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Cymbal Swells In Beatcraft

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Cjax
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Joined: Wed Jun 15, 2011 11:03 pm

Cymbal Swells In Beatcraft

Postby Cjax » Sat May 12, 2012 2:49 pm

Hi,
I'm wondering how you make realistic sounding cymbal swells in BC.

I've got a section where the volume on the cymbals rises each step but you can still hear the attack on the beginning of each hit, making it just sound like the cymbal is being hit very fast.

Any help?

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Acoustica Eric
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Re: Cymbal Swells In Beatcraft

Postby Acoustica Eric » Mon Jun 25, 2012 7:28 am

Create a single cymbal hit, then reverse it.

Mr2nSmith
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Joined: Sun Nov 11, 2012 7:22 pm

Re: Cymbal Swells In Beatcraft

Postby Mr2nSmith » Sun Nov 11, 2012 7:28 pm

What I did was, pick a cymbal with a really long tail to it... put it about 2 bars ahead of where I wanted it to hit its cresecendo, and then reverse it. Then I put a "normal" hit of the same cymbal on the first beat of the next bar, and selected "choke previous sound", so the rising tail of the first one would quit and allow the second one to tail off normally. It also helped to drop the volume of the second hit lower than the first one.

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Acoustica Eric
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Re: Cymbal Swells In Beatcraft

Postby Acoustica Eric » Sun Nov 18, 2012 9:08 am

@Mr2nSmith - That's the way to do it!


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