Humanizing Suggestion
Posted: Mon May 30, 2016 4:39 pm
Humanizing is one of the great features in Mixcraft. Here are two updates which would be easy to implement and offer much more control.
Instead of Random, Early or Late on the milliseconds for the start time, how about early milliseconds and late milliseconds, so you could have random range of say 5ms early and 15ms late. By having just two input fields, you can span the gamut from all late (0ms, 20ms) to all early (-20ms, 0ms) or mostly on the late side, say -5ms along with +15ms.
Just like you have a bottom end and a top end for Randomize in range, it would be nice if you could also have a random range of say +0% and -40% or +10% and -30%.
Now on this final suggestion, I don't know how hard this would be to implement, but once your done giving a little humanizing to the starts, the durations and the velocities, one thing still remains - the pitches. I'm not talking half-steps for piano riffs, but the subtle shifts in pitch you hear on a drum kit, random shifts in cents, not half-steps. That would really, really help parts of the drum kit like the ride cymbal sound much more human.
Instead of Random, Early or Late on the milliseconds for the start time, how about early milliseconds and late milliseconds, so you could have random range of say 5ms early and 15ms late. By having just two input fields, you can span the gamut from all late (0ms, 20ms) to all early (-20ms, 0ms) or mostly on the late side, say -5ms along with +15ms.
Just like you have a bottom end and a top end for Randomize in range, it would be nice if you could also have a random range of say +0% and -40% or +10% and -30%.
Now on this final suggestion, I don't know how hard this would be to implement, but once your done giving a little humanizing to the starts, the durations and the velocities, one thing still remains - the pitches. I'm not talking half-steps for piano riffs, but the subtle shifts in pitch you hear on a drum kit, random shifts in cents, not half-steps. That would really, really help parts of the drum kit like the ride cymbal sound much more human.