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Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Sun Apr 14, 2019 6:38 am
by carllackey
per clip editing being able to slip a part of audio and add an effect to it without using automation. an update to the entire gui. a native drum machine.

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Sun Apr 14, 2019 11:36 pm
by Ian Craig
Number 2 :D
Please put the keyboard symbol on the small view so that I can right-click it to edit sounds, because otherwise I have no idea what is going on. Thanks :)
2. Edit sounds _.jpg
2. Edit sounds _.jpg (61.04 KiB) Viewed 20507 times

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Mon Apr 15, 2019 4:41 pm
by comedians
I just want something very simple - a right click in the plugin manager to show the location or open location of the file.

Easily pleased

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Tue Apr 16, 2019 7:36 am
by DocChris
Hi, all!
Here's mine:
1.The setting options of the mouse function should be put to a drop-down menu (right click), in order to be able to set the functions of the mouse (show, write, delete) faster and easier.
2. Undockable transport control
3. More Colors for the clip design

Thanks! :D

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Tue Apr 16, 2019 7:08 pm
by mixyguy2
mixyguy2 wrote:I knew you'd have to give up on that mega-thread sooner or later :wink: And could hardly blame you. I hope this provides you a much more concise, workable package of ideas.

Mine (can I change later?):

Make the transport bar (record, play etc buttons) undockable so I can move it wherever I want. Failing that, at least move it from dead center to a far corner of the screen. But undockable would be much better IMO w/the freedom to move it anywhere (much like the other modals).

When in "musical typing" mode (yes I use that a lot! It's not just handy but necessary when on travel), disable the R button starting a recording. I can't tell you how many times this has happened when I don't want it to and there's no point to/need for it when in that mode. And oddly, it isn't always there, only when I have certain "root" notes (how that 1 octave is positioned).

More options to change default settings, for ex. the master volume or what song auto-loads when I start MC.
I'd like to slightly modify my first and last one:

First one: I ask that it be both undockable and in a better spot when docked, i.e. at or near one of the 4 corners of the screen.

Last one: I think I should have clarified the second example to be that I even can have it auto-load a song (if that's cheating, then I'll opt for the default master volume and skip that one).

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Wed Apr 17, 2019 3:32 am
by Ian Craig
3. See image and tell me I'm wrong :lol:
2019-04-17 11_14_27-.png
2019-04-17 11_14_27-.png (533.03 KiB) Viewed 20420 times

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Wed Apr 17, 2019 6:41 pm
by squeakie
Ok I gotta sneak another one in, I think others would use this. Add 1/24 to the quantize menu.

Sqk

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Wed Apr 17, 2019 10:55 pm
by Anorax
After having worked on a film project or two, I've come to the realization that Mixcraft needs a kick in the pants when it comes to the marker system. The biggest issue I've noticed is that I cannot reliably use Mixcraft's markers to make cues for syncing tempos to a video clip if the perceived tempo of the video changes at all.

Essentially, my #1 is this: Allow Mixcraft markers to either lock to the bar:beat:ticks position (lock to measures) or to lock to the timestamp. If markers could lock to the timestamp instead of tempo, then there wouldn't be any painstaking marker wrangling markers back into sync with the video if the tempo gets changed on one of them (the current system only syncs to bar|beat position, so if I were to place a marker at a spot three minutes and five seconds into a video clip and then change a tempo on a preceding marker, then the most recent marker will no longer be at 3:05.00, but somewhere else entirely).

Secondly, I'd like to see Mixcraft handle plugins a little bit better. While the current plugin management system is a wonderfully huge improvement over no system at all, it would be really helpful to have additional control over the plugin collections, notably sub-categories/sub-collections. It would be fantastic if Mixcraft allowed you to have a custom collection of, say, reverb-only plugins, and then have that custom collection sorted by manufacturer or whatever sub-collection organization system you'd like (e.g. you have a lot of Waves plugins, so you designate those to a collection called Waves Plugins, but then you want to organize that collection into effect types like compressors, reverbs, channel strips, EQs, etc. Or maybe you want to sort your Waves plugins by whether or not the plugin is a mono or stereo plugin, so your Waves collection would be sorted into those two categories).

Finally: multichannel output support. Even if it were something rudimentary, having support for output types other than mono or stereo (LR) would be great: LCR, 4.0, 5.1 Surround, etc. As even many desktop computers ship with OEM motherboards that have surround sound-capable audio controllers (with the necessary 5.1 pin-out, usually L+R/Center+Sub/Ls+Rs on three headphone jack outs), allowing Mixcraft users to work with beyond-stereo output configurations would be an excellent touch.

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Thu Apr 18, 2019 10:38 am
by Ibwestchef
Omni needs work if possible for the Rap production producers

1. Up to 4 drum layers per pad
2. Edible start and end points within the GUI
With mute groups

3. A true sample slicer

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Thu Apr 18, 2019 10:48 am
by Acoustica Greg
Ibwestchef wrote:3. A true sample slicer
Did you know about this feature?

Image

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Thu Apr 18, 2019 3:18 pm
by jwarv
:)
Ibwestchef wrote:Omni needs work if possible for the Rap production producers

2. Edible start and end points within the GUI

Edible? Wouldn't that be Fruity Loops? :)

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Thu Apr 18, 2019 6:00 pm
by Ian Craig
jwarv wrote::)
Ibwestchef wrote:Omni needs work if possible for the Rap production producers

2. Edible start and end points within the GUI

Edible? Wouldn't that be Fruity Loops? :)
:lol: class. I only noticed that when scrolling to your response. I missed it the first time. :)

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Fri Apr 19, 2019 1:37 am
by Rick1111
1. Transport window to contain all plugins in one window for each channel with tabs, Reaper style.
2. Improved Omni Sampler with ability to scale the gui size
3. Skins

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Fri Apr 19, 2019 2:02 am
by Ian Craig
Rick1111 wrote:3. Skins
Yeah, I forgot to mention skins. Bring skins and lighters and dope 8)

Re: What are your top 3 feature requests for Mixcraft 9?

Posted: Fri Apr 19, 2019 5:09 am
by Mark Bliss
I find the GUI hard to keep lit. So i ditched the lighter for edibles.

No, wait..... What was the subject again? 8)

In all seriousness, it surprises me that with all the possibilities for large functional improvements and expansion..... Cosmetics over utility as a top three? I understand we all have our own uses and styles, but really? :?