Not sure how to call this, loop start point not resetting

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creativeforge
Posts: 214
Joined: Tue Dec 13, 2016 9:56 pm

Not sure how to call this, loop start point not resetting

Post by creativeforge »

[Mixcraft 8 on Windows 7 64]

Check this out (image below text):

Image

Even if the waveform shows it's at the beginning of the track (like I want it), in the loop section I can't get rid of the loop point I previously created. No matter if I right-click there or on the track marker, even clicking "reset loop point" or "reset start time" this seems to be stock in cement.

As you can see in the bottom view, there is a gap. So no matter what I do, it's not moving. Crazy-making.

What gives?

Thanks for any help...
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Acoustica Greg
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Re: Not sure how to call this, loop start point not resetting

Post by Acoustica Greg »

Hi,

The loop markers on the Sound tab are independent. You can drag them around. This is useful in controlling how a sound loops.

Greg
Mixcraft - The Musician's DAW
Check out our tutorial videos on YouTube: Mixcraft 10 University 101
creativeforge
Posts: 214
Joined: Tue Dec 13, 2016 9:56 pm

Re: Not sure how to call this, loop start point not resetting

Post by creativeforge »

Thank you Greg! I will look into that once I fix my new issue: chipmunk sound.
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Acoustica Greg
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Re: Not sure how to call this, loop start point not resetting

Post by Acoustica Greg »

creativeforge wrote: Thu Apr 02, 2020 11:18 am Thank you Greg! I will look into that once I fix my new issue: chipmunk sound.
Hi,

If you're using ASIO mode, try turning off the option called "Use Device's Preferred Setting."

Greg
Mixcraft - The Musician's DAW
Check out our tutorial videos on YouTube: Mixcraft 10 University 101
creativeforge
Posts: 214
Joined: Tue Dec 13, 2016 9:56 pm

Re: Not sure how to call this, loop start point not resetting

Post by creativeforge »

Interestingly, before I got your reply I selected CoreAudio (waveRT) instead of ASIO, and that fixed it. Got a bit concerned I had done something irreparable...

Thanks!
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