MikeDVI wrote: ↑Tue Dec 03, 2024 12:14 pm
Cant disagree Jens, however after using the multitrack, being able to have all the tracks on one screen outweighed the time it took to transfer the tracks.
Yes, I would agree with that as it this feature is a godsend - but you can actually have that with ARA too, so no functionality is lost due to using it (i.e. ARA).
(I think it's actually somewhat confusing that the transfer-button is even there to begin with, and afaik Mixcraft is actuall the only host making it accessible (I didn't know that was possible - apparently it's part of the ARA (2) specs to be able to enable/disable manual transfer).)
OK, Jens I think you are more technically savvy than I, so here is a question (I hope I can explain myself LOL)
The ARA and ARA2 I see referred to is where we would simply add Melodyne, and it pops up on the track without needing to "transfer", versus what we are talking about here, which is running the track through - IE transfer?
Adding Melodyne without having to "transfer" is how I always did it up until the studio upgrade. (Prior version was Editor)
Hope that made sense...?
Mike
Yes that's ARA, and you can use Melodyne Studio the same way in Mixcraft and the content of all other instances will be selectable (both as grey underlay and for editing) in every loaded instance - no need for a manual transfer in order to access that functionality.
The other huge- and imo more important - advantage of ARA is that every change you may make to the material later on (.e.g. changing the arrangement, muting parts, changing the clip-gain, removing noise, etc.), will automatically make its way into the Melodyne instances that use ARA, but of course not at all if you transfer the material manually.
And should you forget that you use Melodyne via the traditional transfer method somewhere and then make some changes at some point, that's the best recipe for creating (unwanted) chaos - been there done that.
OK, thinking it it all makes sense. The deal is ARA-2 then? (if what I am reading out there is understood). Once the MX team gets that going for melodyne we will be set. Meanwhile, workaround.
Thanks for the walk through!
Mike
MX-10.6 Pro Studio B 628. Presonus 1818vsl AI, Dell XPS 8930 Core I9-9900 3.10 GHz, Windows 10 Pro 64-bit, 64-GB RAM, Nvidia GeForce 2060, 4 and 2 TB SSD’s + 8 and 2 TB spinner sata’s, cookies and coffee.
Mixcraft 10.5 already supports ARA 2, but we don't support the multi-track option in Melodyne, because that would require some major reworking of Mixcraft it self to support this one plugin. That said, who knows what the future might bring.
MikeDVI wrote: ↑Wed Dec 04, 2024 11:14 am
OK, thinking it it all makes sense. The deal is ARA-2 then? (if what I am reading out there is understood). Once the MX team gets that going for melodyne we will be set. Meanwhile, workaround.
I was about to say that this functionality already exists in Mixcraft (as I was pretty sure it supports ARA2) but now I really tested it with some material myself and truth to be told Melodyne is just extremely buggy in Mixcraft. It's just... so weird... for starters you can't even undock it - and loading it as a track FX is indeed not using ARA - hence the transfer-button.
Sorry to say, but it really seems that if you use Melodyne a lot, Mixcraft at the moment isn't the best DAW to recommend for it (at all).
Mixcraft 10.5 already supports ARA 2, but we don't support the multi-track option in Melodyne, because that would require some major reworking of Mixcraft it self to support this one plugin. That said, who knows what the future might bring.
Greg
Ah, good to know... but why can't I maximize it when I use it on the clip-level (i.e by undocking the details area)?
At first I thought all the content was gone inside Melodyne, but that's not the case. And the problem already exists when it's docked - it's just more pronounced when undocked.
I can't scroll down towards a certain point. So for lower-frequency material, I can't reach the low notes. And when undocked, I can't reach a lot of notes, so depending on the material the note-area looks empty (even though it isn't).
When I try to scroll out, only higher octaves get added, so that doesn't help either.
We added DPI awareness (and thousands of pieces of scalable new art) to Mixcraft 10 so that it can scale up or down smoothly. The problem is that some plugins don't scale properly, and that includes Melodyne. People who have Windows itself scaled at 100% wouldn't notice this problem, but people who have high resolution monitors with Windows scaled up to 125% or 150% do experience it.
We added DPI awareness (and thousands of pieces of scalable new art) to Mixcraft 10 so that it can scale up or down smoothly. The problem is that some plugins don't scale properly, and that includes Melodyne. People who have Windows itself scaled at 100% wouldn't notice this problem, but people who have high resolution monitors with Windows scaled up to 125% or 150% do experience it.
Greg
I see - here it's even set to (the recommended) 200% (3k resolution laptop-screen)