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Build 469 - new beta version

Posted: Tue Nov 17, 2020 6:04 pm
by Acoustica Greg
Hi,

Beta build 469 fixes "a rare freeze related to changing a preset in an effect."

Greg

Re: Build 469 - new beta version

Posted: Wed Nov 18, 2020 3:15 pm
by Acoustica Greg
Apparently not that rare, since several people have reported it.

Re: Build 469 - new beta version

Posted: Wed Nov 18, 2020 5:20 pm
by Mark Bliss
I reckon the determining factor is specific plug-ins.

I have used the last few builds quite a bit in beta testing and had ONE spontaneous crash the whole time. Yep, I lost a little work on a mix. Yep. It happens.
Other than that, the only thing I have found is still a few malfunctioning vst3's which for me still just means reverting to functional vst2 versions that work fine. And compiling a list...

Re: Build 469 - new beta version

Posted: Wed Nov 18, 2020 5:33 pm
by Acoustica Greg
This specific problem is a freeze (not a crash) while changing presets in certain plugins.

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 10:18 am
by Ian Craig
Hi, I filed Bug 12470 on Tuesday, still no sign of anyone dealing with it. It's the old left side only out of plugin problem that I pointed out earlier in the year in regard to soundtoys plugins. I have just got into debt buying INA GRM Tools Complete II, to find that several of the ones I wanted aren't producing sound in the right channel but - as I've always said, the reliable version - Mixcraft 7 (64 bit) has no difficulty with them. So I have a question, if people spend money they don't have getting into future debt buying plugins and they need to use Mixcraft 7 to get them to work, do they get a free copy of Mx7 with Mx9 ? If not, don't you think they should ?
Here's 2 videos demonstrating the problem
INA GRM Tools Spaces 3d emits sound only on left channel even though Mix level set to 0 - video - https://youtu.be/MAinA-F7Dac
Video 2 demonstrates how they work in Mx7 64 bit
https://youtu.be/dFkErqS9woE

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 11:37 am
by Acoustica Greg
Hi,

I tried downloading the demo, but it doesn't seem like they have Spaces3D included in that.

GRM Spaces seems fine in that regard. Does it work properly in Mixcraft 8?

It's not a surround sound kind of thing where you need to route it properly for stereo?

Edited to add: in other words, you're sure that it's configured exactly the same in Mixcraft 7 and Mixcraft 9?

Greg

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 12:01 pm
by Ian Craig
Hi Greg,

I can't get the 64 bit version of Mx8 to work, as we discussed before.
In what way would they be configured differently ? Here are the settings for both
Mx7 64 bit
Mx7
Mx7
2020-12-11 18_55_51-Mixcraft Preferences.jpg (164.91 KiB) Viewed 6974 times

Mx9 64 bit
Mx9
Mx9
2020-12-11 18_58_14-Mixcraft Preferences.jpg (207.85 KiB) Viewed 6974 times

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 12:19 pm
by Acoustica Greg
Hi,

I meant within the plugin, because it can have up to 64 channels, right?

Greg

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 12:28 pm
by Ian Craig
I was running it in Mx9 and it didn't work, so I started from scratch in Mx7 and saved it as an Mx7 file, which I then loaded in Mx9. It's the same file with the same settings unaltered.
It works in Mx7 on both channels when the mix level is set to zero. In Mx9 it runs only on the left when the mix level is set to zero. It's the same problem that the Soundtoys plugins had when I got them, only working on the left unless the right channel is being artificially created by the plugin when the mix level is above zero. It makes working with the plugins meaningless.
By the way, Spaces isn't fine, it does the same thing, I just checked again in both Mx7 and Mx9

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 12:36 pm
by Acoustica Greg
Hi,

What do I have to do to duplicate this issue with Spaces? When I just add it, I get audio on both sides (until the demo silence kicks in, that is).

Greg

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 12:59 pm
by Ian Craig
Turn the mix level down to zero, compare that to disabling the plugin.

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 2:32 pm
by Acoustica Greg
Hi,

The mix inside the plugin?

The only way I can get it to do that is if I set it to Mono. Do you have it set to Stereo or 5 channels?

GRMspacesspeakerslayout.png
GRMspacesspeakerslayout.png (10.03 KiB) Viewed 6968 times
Greg

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 2:42 pm
by Acoustica Greg
I deleted my previous post. Here's what it looks like with the mix all the way down.

2020-12-11_134051.png
2020-12-11_134051.png (92.45 KiB) Viewed 6965 times

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 2:43 pm
by Acoustica Greg
64-bit Mixcraft.

Re: Build 469 - new beta version

Posted: Fri Dec 11, 2020 7:13 pm
by Ian Craig
I don't know how you got that. As you can see here the mix level is zero, the instrument is on both channels at the instrument level behind the plugin (red arrow on right of picture) but only on the left on both the track meter and the plugin meter. As in yours I left it in the default setting of 'front stereo' for both input and output. 64 bit (almost all their plugins are 64 bit only)
2020-12-12 02_05_22-Mixcraft 9 Pro Studio 64-Bit Build 469 - Untitled Project.mx9 _.jpg
2020-12-12 02_05_22-Mixcraft 9 Pro Studio 64-Bit Build 469 - Untitled Project.mx9 _.jpg (217.89 KiB) Viewed 6959 times